Black White Budget Magic

Posted by Chris Byrne on

Black White Budget Magic

This week I'm happy to unveil a new series of articles. From time to time Andy Huynh will be producing articles for Pandemonium where he introduces new budget Magic decks. Andy is a good friend of mine and an extremely thrifty Magic player. By that I mean he's super cheap, and that's coming from me; whom is also a big cheapskate. Andy excels at building solid budget decks. Taking down a Friday Night Magic event with a deck that costs less than $50 is probably Andy's favorite thing to do in Magic. These are often aggressive style decks that are hard to slow down. He likes to refer to these kinds of decks as "Swoop" decks. Swooping is hard to describe, but you'll know it when you do it. 

This week Andy opens with a black white aggro deck that drains your opponent of their will to play. Eat your heart out Saffron Olive.

-Chris 

 

Hello budget magic players! Today I have a sweet Standard deck for you, that's sure to turn some heads at your local Friday Night Magic tournament. This month's deck theme is BW Draining Surge and can be sleeved up for less than $50 at Pandemonium right now. 

The strategy for this deck is quite simple. We play a lot of small creatures whom are great on their own but with their collective weight can really turn the tides of battle. Combat gets tricky for your opponent when they are getting drained all the time, but they can't let you get a bunch of creatures either, because a Westvale Abbey or Swarm Surge will just kill them out of no where.

 

Andy's Budget BW Drain Em Out Deck

Creatures

3Thraben Inspector
$0.25 each
2Kambal, Consul of Allocation
$2.00 each
4Gifted Aetherborn
$0.50 each
4Zulaport Cutthroat
$1.00 each
4Weaponcraft Enthusiast
$0.50 each
2Scrapheap Scrounger
$2.00 each
2Distended Mindbender
$2.00 each
4Glint-Sleeve Siphoner
$2.00 each
2Drana's Emissary
$0.50 each

Spells

2Anguished Unmaking
$2.00 each
4Grasp of Darkness
$1.00 each
3Swarm Surge
$0.25 each

Lands

3Westvale Abbey
Ormendahl, Profane Prince
$3.00 each
3Forsaken Sanctuary
$0.50 each
10Swamp
8Plains

 

Let’s talk basic strategy. This deck wants to play early creatures to chip away at your opponent's life total. You're going to want to go wide as quickly as you can. Drop a bunch of your cheap creatures and start swinging!

Glint-Sleeve Siphoner is great at getting in early thanks to its Menace ability. Most opponents wont see it as very threatening, but it can get out of hand quick. If you're able to get in with it and a few other little guys early, and then draw some cards off of it's third ability, then you can usually keep up the pressure and win the game.

Once you've got a few creatures, you'll want to follow up with a Zulaport Cutthroat to make combat really tricky for your opponent. The Cutthroat also makes your opponent's board wipes, like Yahenni's Expertise, really painful to cast.

Scrapheap Scrounger is a really difficult card for people to deal with in a lasting way. You'll probably win most of your games off of it. Be sure to activate Scrounger's second ability to bring it back from your graveyard on your opponent's end step. This way you have another attacker they have to deal with quickly.

You're goals with Weaponcraft Enthusiast are to feed it to Distended Mindbender's Emerge ability or set up going wide for a Swarm Surge. You'll rarely want to not go wide with the Enthusiast's Fabricate ability. 

Worst case scenario is your opponent has the battlefield locked up. There just aren't any really profitable attacks you can make. That's where Westvale Abbey comes in. Activating Abbey when you have a Zulaport Cutthroat or two on board is awesome, and if that doesn't win you the game, then Ormendahl, Profane Prince beating them in the face a couple times will.

If you're opponent lets you get too comfortable, then you can overwhelm them out of no where with Swarm Surge. Turning all your one power creatures into three power creatures (some with First Strike) makes everything really hard to deal with. Hopefully, anything they do manage to kill also drains some of their remaining life points and earns you another victory.  

The deck is pretty solid and a lot of fun, because of the different approaches you can take to stripping away your opponent's last few life points. It's also pretty simple to upgrade the deck over time, that way you're not breaking the bank right off the bat to play some FNM. To upgrade I would start with improving the land base with Shambling Vents and Concealed Courtyards. Just having access to both colors of the deck sooner really helps, and gives you more options on which spell you're going to cast next. Forsaken Sanctuary is fine, but Shambling Vent just does more. Fatal Push would be a pretty good upgrade over a couple Grasp of Darkness and an Anguished Unmaking. For a inexpensive upgrade; try Angel of Invention. She does everything we are trying to do in this deck, but it's all on one card. That’s it for today. I hope you enjoy the deck.

As always you can drop a comment down below with any questions or budget/upgrade suggestions.

Swoop hard!

-Andy



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