Mini-Commander League July 14th - Aug 22nd

Posted by Chris Byrne on

Mini-Commander League July 14th - Aug 22nd
July 14th through August 22nd
 
Introducing our Mini-Commander League!
We want to start a new full length league once the new Commander decks arrive this fall, but until then we're going to have some crazy fun.
 
Five weeks of unlimited play for FREE. Join at any time. We have a point system in place to ensure that we're all here for the love of the format and not just to smash face.
 
Structure:
For this league we are adding the Wheel of Pandemonium!
Before each game your pod will select one player to spin the wheel. Where the wheel stops will determine your points multiplier for the game. Apply the mulitiplyer to your League Points at the end of the game.
 
League play begins every Tuesday and Friday at 6pm. You may play on one or both of the league days. Achievements for League Points are randomized for each pod after choosing your deck. We will also have two Planechase decks and an Archenemy deck for you to borrow if you want to really get crazy in your Commander pod.
 
Accumulating League points earns you different Tiers of Rewards:
 
Tier 0 Dragon Hatchling
League Points: 0 – 14
 
Tier 1 Dragon Mage
League Points: 15 – 24
Reward: 10% off Sleeves
 
Tier 2 Hellkite Overlord
League Points: 25 – 49
Reward: 10% off Sleeves & 5% off Singles
 
Tier 3 Shivan Dragon
League Points: 50 - 74
Reward: 10% off Sleeves, 10% off Deck Boxes, & 5% off Singles
 
Tier 4 Elder Dragon
League Points: 75+
Reward: 15% off Sleeves, 15% off Deck Boxes, & 10% off Singles
 
League Rules:
1. No proxies!
2. Tuck rule is active (affects that put your commander into your library work as intended).
3. Pando Mulligans are in place.
3a. Before deciding to keep your opening hand, players may exile zero to 5 cards from their hand, and then draw that many cards.
3b. Players may then exile their entire hand and draw 6 cards.
3c.Repeat this process while drawing one less card each time until you decide to keep a hand.
3d. Upon deciding to keep a hand players will shuffle the cards they exiled into their deck.
3f. Upon deciding to keep a hand players will be able to scry 1, if they kept a hand with less than 7 cards.
*This rule is in place to encourage an active and friendly Commander environment, not to encourage sculpting the perfect hand.
 


Share this post



← Older Post Newer Post →